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Wednesday, September 29, 2010

From the Screen to the Printing Press: Mark Zuckerberg, co-founder of Facebook, will now star in a Graphic Novel


By David






News has been announced that Vancouver-based Bluewater Productions will be publishing a graphic novel titled: Mark Zuckerberg: Creator of Facebook.
 
"Mark was offered loads of money at a young age and turned all his suitors down because deep down he knew he had higher goals than to work for someone else... Bill Gates offered Mark a million dollars while Mark was still in high school to work for him and Mark turned it down. I mean, how many high school kids will ever be made an offer like that? Very few. And how many would have the confidence to turn it down and pursue their own path? Very few, if any. But that's what Mark did," says writer Jerome Maida when describing his research for the graphic novel.

More info can be found from the Bluewater Productions website here.


Adios!


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And now a word from the bros:

We're building an awesome video game app, so we need cash bad! Please help this nutso project of ours come to life by making a small PayPal donation. With your donation, you'll be able to help us hire developers and put a bright new game into phones and tablets worldwide.



Friday, September 17, 2010

Urban Monster concept art

by Alvin


We're underway getting another pitch sent to *** ****** (secret till we've actually sent it) for our graphic novel: Urban Monster.

In that time I've been motivated to doing up some new concept art  to further support our proposal.




 
Next on the list is to design the cover art, & so far David & I have a few ideas in a rabid Cockeral fight to the death, but none have climbed to fame and immortality just yet.

Will keep you in the loop




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And now a word from the bros:

We're building an awesome video game app, so we need cash bad! Please help this nutso project of ours come to life by making a small PayPal donation. With your donation, you'll be able to help us hire developers and put a bright new game into phones and tablets worldwide.



Devil May Cry reboot/remake = SUX

by Alvin


I don't know about you, but this revamp of the ground-breaking series came as quite a surprise.  Especially when they introduced a new character in the last game (*cough* Nero *cough*) that gave me the impression - would replace Dante from now on.

So running into the trailer proposing a remake of the series got me all excited like a junkie about to open a warehouse full of FBI seized heroin with no soul in sight.  It didn't matter that the original series was now defunct & left "hanging" in ways; it didn't matter that what very little story was going to be replaced with hopefully something with a lot more substance & a lot less cheesy grindhouse; it didn't matter - you get the drift.

The obvious grittiness the new development team were aiming to achieve hit all the right notes for me, as I saw it as a direction that heralded a mature opportunity for storytelling & horror.  And I was blasphemously hoping a different take on the gameplay, ala "less ridiculous-like" & maybe more "substantial", ie different methods of dispatching foes utilising particular items, techniques, etc.  But I soon corrected myself; that's what DMC is all about anyway - tweaks are necessary, but a complete overhaul would be insane.  I was also hoping for a supernatural & physical world a bit more grounded in our own reality; less fantasy & more based on the myths intertwined in our history's relationship with the paranormal, which would support the new gameplay elements I mentioned above - ie iron against spirits, silver against werebeasts, exorcisms against demons, etc.  But the still fictional keeping of the world; evident in the architecture, did not stain my hopes.

Now everything was keeping the "new take" still within the boundaries of what DMC should & is, my biggest gripe however (get ready for it!) is how they revamped Dante himself.  A more badass yet serious character (something like the Dante in DMC2 - even though everyone disapproved; I preferred him actually); matured, less childish wisecracks & more desperado like & fearsome in his demeanor, was what I was praying for - a fresh take that would suit the new grit of the visuals.

But instead we get the complete opposite & in my eyes - an inferior version of the original.  Now I know its just the first trailer, & it probably doesn't do the character justice yet, but first impressions count & this is sour to my taste buds. 





WHERE IS THE SILVER HAIR!
Why a lanky, skinny, junkie looking kid!
Where's his bravado & sex appeal!
WHERE IS THE SILVER HAIR!
A whip sword?! ... okay that's pretty cool...
Chain smoker!
Punk ass!
etc, etc...

Yeh, yeh... yeh...

...exactly!


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And now a word from the bros:

We're building an awesome video game app, so we need cash bad! Please help this nutso project of ours come to life by making a small PayPal donation. With your donation, you'll be able to help us hire developers and put a bright new game into phones and tablets worldwide.



Wednesday, September 15, 2010

Ah Pook Is Here: Graphic Novel by William Burroughs and Malcolm McNeill Finally to be Published


By David


A graphic novel created by author William Burroughs and artist Malcolm McNeill way back in the 70s will be published for the first time, according to an article by the Guardian. The title of the graphic novel? Ah Pook Is Here.

Burroughs was a major figure of the Beat Generation and well known for his novel, Naked Lunch, which was quite controversial at the time because of its references to drugs, violence and of course – paedophilia.  

Here’s an excerpt about Ah Pook Is Here from the Guardian article:

“The graphic novel sees Burroughs tell the story of billionaire newspaper tycoon John Stanley Hart, the "Ugly American" or "Instrument of Control" who is on a quest to discover the secret of immortality. He uses a formula he finds in ancient Mayan books to create a "Media Control Machine" using images of Fear and Death, but ends up getting on the wrong side of Ah Pook, the Mayan Death God.”

Sounds messed up and highly entertaining!



You can buy a copy of Naked Lunch here:
















You can also find the Guardian article here.

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And now a word from the bros:

We're building an awesome video game app, so we need cash bad! Please help this nutso project of ours come to life by making a small PayPal donation. With your donation, you'll be able to help us hire developers and put a bright new game into phones and tablets worldwide.



Monday, September 13, 2010

Men's Fashion - Bring back the cape!

by Alvin


I've had this idea for a while now, but remember when capes where the "IN" thing in men's fashion.  From the ancient days when actual knighted "sir's" wore armour under tunics, the Elizabethan era of Shakespeare & skeletons in cages in front of draw bridges, & the Victorian epoch where the League of Extraordinary Gentlemen should've gone after Jack the Ripper just as much as Moriarty.

They were the shiz!  Elegant, though; proven by The Incredibles, a hindrance & impractical at times.  But still, the cape was grand, dramatic and was devilish & heroic as hell!

That's why I lament that it's visage has disappeared off the face of our modern men's fashion (only women get the benefit of capes coming back in style), with sleeves being a bigger thing nowadays.  But I don't think the cape's style is lost on us, merely misplaced among Auntie Mabel's hoarded junk & cats.

Fashion design is still design, & I enjoy designing.  So here are my takes on what our modern capes should be, & they are still about drama, elegance & style - a man's man of something different & something lady killing.










When the opportunity presents itself, I'd so love to bring back the cape & design some awesome menswear in its slipstream.  Heck! I've even come up with my own Label name... it'll be a secret for now of course.

over red rover


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And now a word from the bros:

We're building an awesome video game app, so we need cash bad! Please help this nutso project of ours come to life by making a small PayPal donation. With your donation, you'll be able to help us hire developers and put a bright new game into phones and tablets worldwide.



Saturday, September 11, 2010

Alvin to Illustrate my next Novel

By David


Alvin will be creating the illustrations for my next novel. I won't be revealing exactly why I need illustrations in the first place, but nevertheless I'm quite happy with what he's done so far. I asked him to draw something to remind readers of the Western illustrations of the past. I didn't ask for colour illustrations - I wanted the focus to be on the line work. So far, so good.


Here's one illustration:




And here's another:
 


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And now a word from the bros:

We're building an awesome video game app, so we need cash bad! Please help this nutso project of ours come to life by making a small PayPal donation. With your donation, you'll be able to help us hire developers and put a bright new game into phones and tablets worldwide.



Wednesday, September 8, 2010

Dracul series - art dump

by Alvin





So far, the son, the father & mother; my imagining of the Dracul family line.  I'll get through Vlad's brothers: Mircea & Radu, and maybe even their big ole pappy: Vlad Dracul sometime in the future.


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And now a word from the bros:

We're building an awesome video game app, so we need cash bad! Please help this nutso project of ours come to life by making a small PayPal donation. With your donation, you'll be able to help us hire developers and put a bright new game into phones and tablets worldwide.



Monday, September 6, 2010

Daros Films - "Leave Me"

by Alvin



Leave Me from Daros Films on Vimeo.


The romantic in me is a sucker for bite-sized love stories, not because my oestrogen levels far outflank my testosterone ones, but merely because "Love" is an emotion that everyone can relate too.  Regardless of how hard it has petrified your heart or kept it beating with someone worth it.

So in my now, unmotivated moments procrastinating, I look back to a short film that seeing a 3rd or 5th time? hasn't dulled my like for.  I viewed another film from Daros right after this one, & I am concreted in my belief that they aren't "one-hit wonders" at all - i'll post up a link to that "other" film sometime in the future.

"Leave Me" is first or second? in a trilogy, but my lack of awesome research skills have kept me from finding any word or upload of the other 2 films of this "Camera Trilogy" online.  Maybe it's still yet to be finished or maybe I am really that crap on the Internet.

Oh well... if anyone has any info of where I can view the other two, or the progress to anything in the series, please drop me a line on Night Time Brothers & I'll reward you with your 15 minutes of praise.


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And now a word from the bros:

We're building an awesome video game app, so we need cash bad! Please help this nutso project of ours come to life by making a small PayPal donation. With your donation, you'll be able to help us hire developers and put a bright new game into phones and tablets worldwide.



Saturday, September 4, 2010

And What of Totems?

by Alvin















By now the Inception buzz has started to die down, enough to extinguish not "slept on" notions of pointless sequels, diluted spin-offs, & forcing a perfectly good stand alone into a bleeded franchise, all of which would leave a bad taste in the mouth a few mornings after.

It was interesting to interpret dreams as tangible and constructable, focused enough to hold the consciousness of others without deteriorating from the complex weight, and deep enough to store & steal from, as if its volume held up to the integrity of the mind.

And what of Totems?

Extensions of reality that, through intimate associations, can almost become an incorruptible ideal.  That no manner of fantasy, impossibility, temptation or feasibility, can corrupt and cause it to become anything other than what a heart, soul or emotion has willed it to follow.  Imagine a reverse, whereby reality would need a Totem of sorts to remind the inhabitant that there is more to life than what can be believed and touched.  A component sensitive and unique to one, which helps realise that there is still magic under every explanation, still room for flights of fantastic, heart warming impossibilities, and the weird and the silly, and that imagination is the best source of colour, humanity and bravery.

If I dream, my Totem would be a gleaming, silver ring destined from my hand to the finger of someone cherished.  Lovingly shaped and natural like the wind against the stalk of wheat.  And even if I remembered, noticed it, felt it, or swore I wore it.  That silver eclipse would never be on the bed of my palm, assuring me of its rightful possession.  But as the fantasy is realised - that what I breathe, caress and cry from is not what I hoped - what should've been forever absent, is back where it came from; never left and in the present of my grip.  Its intended owner, oblivious of its existence.

Though, if this was a reverse.  My totem to escape reality would simply be this: a message scrawled on a napkin, telling me I was more, that I was needed, and that I was dear.

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And now a word from the bros:

We're building an awesome video game app, so we need cash bad! Please help this nutso project of ours come to life by making a small PayPal donation. With your donation, you'll be able to help us hire developers and put a bright new game into phones and tablets worldwide.